Each
player is dealt 13 cards. The object is to arrange them into
2 hands of 5 cards and one of 3 cards, beating the hands made
by the other players.
The 3 hands consist of a "back" hand of 5 cards, a "middle"
hand of 5 cards and a "front" hand of 3 cards. The back
hand must beat the middle hand, and the middle hand must
beat the front hand. Otherwise, the player pays a penalty
to each opponent. Only 3 hand types are possible for the
front hand: 3-of-a-Kind, pair, and high card. Straights
and flushes typically don't count (see Clean
Sweeps below.)
Click on each card to select it from your total of 13,
and to make it part of your front, middle, or back hand.
EXAMPLE:
| Say
you’re dealt the following cards:

You could
arrange them like this:
Front hand
Middle hand

Back hand

|
The back hand,
a straight flush, beats the middle hand, 4-of-a-Kind, which
beats the front hand, 3-of-a-Kind.
The game stakes are quoted in dollars per unit. Once the
hands are played, each player compares his 3 hands against
those of each of the other players. So in a 4-player game,
each player makes 3 separate comparisons, one against each
other player.
You win 1 unit for each corresponding hand of another player
that you beat and lose 1 for each hand that beats you. When
the hands match, you neither win nor lose. Here's an example.
Front
Hand
 |
Middle Hand
|
Back
Hand  |
Front
Hand
|
Middle
Hand
|
Back
Hand
 |
Front
Hand
 |
Middle
Hand
|
Back
Hand
 |
Front
Hand
 |
Middle
Hand
 |
Back
Hand
 |
Don't forget,
your back hand goes head-to-head against each of the other
players' back hands, middle vs. middle, etc., so:
A vs. B
A wins every hand.
A wins 3 units from B.
A vs. C
A wins the back, C the middle and front.
C wins 1unit from A.
A vs. D
D wins the back, A the middle and front.
A wins 1 unit from D.
B vs. C
C wins every hand.
C wins 3 units from B.
B vs. D
D wins the back and front, B the middle.
D wins 1 unit from B.
C vs. D
D wins the back, C the middle and front.
C wins 1 unit from D.
So tallying everything, A gains 3, B loses 7, C gains 5
and D loses 1.
Future Poker
offers 2 versions of Chinese Poker, Western
and Eastern.
When you select a Chinese Poker table from the Lobby, check
the Type column for whether the table you're about
to join uses Western or Eastern rules.
In Western Chinese Poker, a player who wins the majority
of segments earns an additional point.
So if a player wins 2 of 3 segments against an opponent,
he earns 2 units for his winning segments, loses 1, and
gains 1 for winning the majority of segments. The player
thus nets +2 from that opponent.
Eastern Chinese
Poker awards bonuses for certain hands:
| 3-of-a-Kind |
3 |
|
|
| Full House |
|
2 |
|
| 4-of-a-Kind |
|
8 |
4 |
| Straight Flush
|
|
10 |
5 |
We know that if a player wins exactly 2 hands against a particular
opponent, he'd earn 2 units for his winning hands and lose 1 for his losing hand
for a net +1 from that opponent. When a bonus hand is involved, the winning hand
earns only the bonus hand points. So if a player wins all 3 hands with a 4-of-a-Kind
in the back, he wins 6 units.
Also, the bonus doubles if the hand is of the same type as the
opponent's, but of higher rank. So if Player A's back hand is K
K K
K 5 and Player B’s is 9 9
9 9
3 , Player A
earns a bonus of 8 units, not 4.
A Clean Sweep is one of several hands
with a special ranking that wins automatically. Here they
are in descending order.
| 13 Colors |
13 cards
of one color |
13 |
| 12 Colors |
Exactly 12 cards of one color |
3 |
| 6 Pair |
(4-of-a-Kind can count as 2 pair) |
3 |
| 3 Straights |
Straights in front, middle,
and back |
3 |
| 3 Flushes |
Suited cards in front, middle,
and back |
3 |
If you have a Clean Sweep, click Submit Natural.
If multiple players have Clean Sweep hands, the higher ranking
hand wins the total unit value for that hand; the value
for the lower ranking Clean Sweep hand won't be subtracted.
If 2 Clean Sweep hands have the same ranking, they tie.
No money is exchanged between these 2 players, but they
collect from the others. If you don't declare a Clean Sweep,
it plays as a regular hand.
| Units/pt. |
25¢ |
50¢ |
$1 |
$2 |
$5 |
$10 |
| Buy-in |
$5 |
$10 |
$20 |
$40 |
$100 |
$200 |
| Ante |
5¢ |
10¢ |
20¢ |
40¢ |
$1 |
$2 |
Future Poker reserves the right to change
the rake structure at any time
A player may surrender his/her hand
before the showdown. His/Her hand won't be compared with other
players' hands, but the player must pay each opponent 3 units.
- If a player fails to set
front, middle and back hands in the proper ranking order,
the hand fouls and the player pays a penalty to each opponent
who didn't surrender:
| Against
a Clean Sweep hand, the value of the Clean Sweep
hand. |
| Against
a regular hand, 3 units + any opponent's bonus. |
- A player fouls if he/she declares
a Clean Sweep but can't produce it, unless an opponent
has already declared intention to surrender.
Dealer Puck:
Chinese Poker incorporates a dealer puck to initiate
payment at the end of each game. The player to the immediate
right of the puck is the first to compare his/her hand
with the others' , and so on around the table. Any player
low on cash is thus prevented from gaining or losing
more than what he had available at the start of the
game.
If you disconnect, you have the duration of the hand to reconnect
and resume the hand. The hand will progress even if you've
been disconnected.
It is up to the player to ensure his connection is reliable.
Future Poker
helps you determine reliability by displaying
the network connection from your computer to our servers.
Internet Connection status is displayed in the lower left
corner; Good, Fair, Poor, or Not Connected. If the connection
dips to Fair, either finish your hand and reconnect, or wait
for a better time to resume play.
Future Poker
cannot be held accountable for any funds lost
due to disrupted gaming.
|