Also known simply as Hold'em, this
variation of 7-Card Stud, is becoming the most popular poker
game in the world.
1.
Blinds Two (2) players left of the dealer
button both post blinds equal to exactly half
the limit they are playing. Example $4-$8
Hold'em, blinds are $2-$4. (This is equal
to the "ante" in 7 Card Stud) |
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2.
Dealer Button. This button is used to determine
where the action starts, once the game begins
this buttons moves one person to the right
(clockwise) for every new deal. |
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| 3.
Dealer deals each player 2 cards face down
(Pocket or Hole Cards) |
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4.
PreFlop=1st betting round |
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5.
Dealer turns over 3 community cards (the
flop) |
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6.
Betting after the Flop=2nd betting
round |
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| 7.
Dealer turns over 1 community card (the
turn) |
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8.
After the Turn=3rd betting round |
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| 9.
Dealer turns over 1 last community card (the
river) |
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10.At
this point there will be 5 community cards
of which you will make your best 5-card poker
hand. You can use all 5 community cards and
none from your hole cards to make your best
hand, 4 community cards and 1 from your hole
cards to make your best hand or 3 community
cards and both of your hole cards to make
your best hand. |
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| 11.
After the River = Final Betting Round
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12.
Showdown. The Showdown is where players reveal
their hands to produce the winner. The winner
is the highest-ranking poker hand available
from all hands remaining after the river card.
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Betting
Each bet and raise during the first 2 rounds is at the lower
limit of the stakes structure, e.g. $4 in a $4/$8 game.
Each bet and raise during the last 2 rounds is at the higher
limit of the stakes structure, e.g. $8 in a $4/$8 game.
A player can bet up to 4 times per
round. This is known as a bet and Three (3) Raises. This
would consist of (1) a bet, (2) a raise, (3) a re-raise,
and (4) a cap. It's called a cap since betting is
then capped and cannot be raised anymore. Once the
pot is capped, players can only call the Cap or fold.
Check-raising is allowed in all games.
Button and Blinds
Hold 'Em uses a button to indicate the theoretical
dealer of each hand.
After each hand, the button moves
clockwise to the next active player. The player to the left
of the button is first to receive a card and must post a
small blind. The small blind is half the lower limit
bet, rounded down to the nearest dollar. The player to the
left of the small blind must post the big blind,
equal to the lower limit bet. Example: in a $4-$8 game the
blinds would be Small Blind $2.00 and Big Blind $4.00. This
replaces the antes in 7-card stud.
Both blinds are immediately in the
hand and have options when in clockwise progression the
action returns to them. For the Small Blind those options
are to call the remainder of any bets made, or to raise
if there are still raises remaining (not yet capped).
For the Big Blind those options are
to check if no one has raised, to call if someone has raised
or to raise if there are still raises remaining (not yet
capped). After the flop and each subsequent betting round,
the first active player left of the button is first to act.
When a player first sits at an active
table, they may post the equivalent of the big blind. To
play immediately all players may sit out and wait to become
the actual big blind before playing. This rule ensures fairness
to all players and stops potential abuses by preventing
players from constantly entering games in late position
and then leaving before they're required to post the big
blind.
Rankings
follow in descending order. If
multiple hands match in rank, the winner is the one with higher
cards, e.g., a Queen-high straight beats a 9-high straight.
If the hands are still tied, the
kicker determines the winner on hands that are 3
of a kind or below. If the hands remain tied, the pot is
split between the winners. Any odd chips go to the left
of the button.

1. Royal Flush |

2. Straight Flush
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3. 4-of-a-kind |

4. Full House |

5. Flush |

6. Straight |

7. 3-of-a-kind |

8. 2 Pair |

9. 1 Pair |
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10. High Card |
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All decisions made by Future Poker
regarding the ranking of hands are FINAL
Online poker games are played at "Table
Stakes". This means that only the chip value you have in front
of you at the start of a given hand can be used in that hand.
You can increase your "table stake" at any time in between
hands. NEVER DURING A HAND.
Sometimes during the course of a
hand the betting will exceed a players "stake" and the player
may not have enough to call a particular bet. The player
does not have to forfeit their hand at this point. Should
the player wish to continue, they can call the amount that
they have in front of them and they will be declared "ALL
IN". Any further action will create a side pot of which
the "All In" player will have no claim to. The limit of
the number of side pots is only limited to the number of
participants in a particular hand. The player will have
claim to the portion of the pot that they have contributed
to. This rule is exactly how it's handled in Brick and Mortar
card rooms.
Different from a B & M card room
is the "All In" rule that occurs during Internet disconnects.
Our software can determine whether
you are disconnected from the Internet during a hand. Should
this occur your hand would play and lay claim to the portion
of the pot that you have contributed to, up to and until
the disconnect.
You will notice in the game that
you have a preset "All in" account. This account has in
it TWO (2) all ins allowed in a 24 hour period. Should this
happen more than twice in a 24 hour period, you can ask
to have this account reset by e-mailing support and requesting
an all in re-set. Should this become a regular occurrence,
please e-mail support to find out what suggestions we might
have to help you increase the reliability of your connection.
If we determine that you are connected
to the game your hand will be folded. This is done to protect
the integrity of the game. Further if we feel that the "All
In" policy is being abused, the abusing will be addressed
and "All In" privileges may be revoked.
Players should exercise caution when
both "All Ins" have been used. Until your account of "all
ins" has been reset, your hand may be folded during a disconnect
and you can lay no claim to the hand or the pot you were
involved with immediately prior to the disconnect.
The Minimum Buy-in requirement for all
games is 10 times the Small Blind/Bet in the Game.
Examples:
Buy in examples would be $100 to enter the $10/$20 game,
$50 to enter the $5/$10 game, $30 to enter the $3/$6 game
or $5.00 to enter a 50¢/$1.00 game
Click here
for the rake structure.
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